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We are Evil Geniuses. As recent graduates of Carnegie Mellon University’s Entertainment Technology Center, we have experience in many fields of entertainment: from traditional video games to theme park design and production. Learn more about us by clicking to the left. Don’t worry, we won’t bite. |
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Tracy Brown recently left 13 years of corporate life to pursue her Masters at the ETC and a career that will allow her to be both creative and quantitative. Having earned her degree, she consulted in technology for years before becoming the director of information security for American Eagle Outfitters. In this capacity, she channeled a childhood hero (Nancy Drew) to help protect the secrets of denim and retail branding while keeping hackers at bay. She was also the director of IT for ae.com bringing the website to a profitable state during the .dot com bust.
Tracy and technology became one in the early 80’s when she taught herself programming on her TI 99/4A. She won state programming fairs for graphical simulations such as ‘A Volcanic Eruption’ and ‘The Dissection of a Frog’ programmed in BASIC.
During this same time, an Atari 2600 entered her life and on a mission to end an informal competition in middle school, she spent an entire Saturday playing Pac-Man until she flipped the score - which she expected to be to 100,000 only to discover that it reset to 0. Pitfall and the crocodile heads sent her away from consoles and into casual games on the PC until she discovered Doom in her freshman year at Penn. Deciding between Doom and Calculus (she chose poorly), she put down the FPS genre to focus on college.
In her spare time (what little she has left), Tracy plays FPS games competitively with the PMS Clan - the largest, all female gaming clan – and currently leads their Call of Duty 4 PC division.
She is a professional speaker on topics of information security and works with the FBI and organizations advising on the issue of cyber security. She is considered a chief problem solver and has also been a soloist, television host, llama trainer, writer, and event coordinator. She considers this phase, Life v2.0.

Evan Tahler is the Vice President of Technical Design for Evil Genius Designs. Evan comes to EGD from Walt Disney Studios Home Entertainment, where he was an Architect for numerous Blu-ray and home entertainment projects. Prior to Disney, Evan worked with the Robotics Institute of Carnegie Mellon on the DARPA Grand Challenges. Evan has also worked on a number of location-based installations, including a project with Give Kids the World. Evan has an Engineering background with experience in robotics and system design. Evan also specializes in technical event coordination and video production.
Evan holds a BS in Mechanical Engineering, and a Masters of Entertainment Technology, both from Carnegie Mellon University.

Rich Marmura is the Game Designer for Evil Genius Designs.
Prior to Schell Games, Rich worked on several projects at Carnegie Mellon's Entertainment Technology Center (ETC). While at the ETC Rich designed interactive installations, themed environments and iPhone games. He additionally served as a head teaching assistant for the Building Virtual Worlds (BVW) course.
Rich has a BA in Theater and Political Science from Westminster College and a Masters of Entertainment Technology from Carnegie Mellon University. He would also like it known that though he is an Evil Genius...he is surprisingly nice.
Rich also works at Schell Games as a Game Designer on PixieHollow.com a massively multiplayer online game for girls ages 6 to 12.

Andy Jih comes to Evil Genius Designs looking to do what he loves most: making fun games and great experiences. Previously, he worked at Schell Games as a producer. During his time there, he was a producer on the Sum of All Thrills, an interactive theme park attraction located at Disney's Epcot Center. He also worked on an unannounced Nintendo Wii console title, an unannounced Nintendo DSi title, and a new feature set for the massively multiplayer online game (MMOG) Toontown Online.
Prior to Schell Games, Andy worked on a variety of projects and games at the Carnegie Mellon University Entertainment Technology Center (ETC), where he earned his Masters degree. During his time there, he was a producer on two student-pitched projects and served as a head teaching assistant to the Building Virtual Worlds class.
Andy holds a BA in Philosophy and a Master of Entertainment Technology, both from CMU, fancies himself an amateur blogger, and plays the violin and guitar.

Erica Sandbothe arrives at Evil Genius fresh from Carnegie Mellon University's School of Computer Science. As an undergraduate, Erica focused her studies on computer graphics, computer vision, and machine learning. In her senior year, she took the Building Virtual Worlds class at the Entertainment Technology Center, where she first met the Evil Genius group.
Over her summers, Erica interned with TerraSim Inc. and Intel R&D labs, doing computer vision research on images ranging from aerial photography to board games. She also headed the Computer Science side of Carnegie Mellon Robotics Club's RobOrchestra project for three years, where she developed algorithms that would allow robots to improvise music.
Erica spends her free time writing, drinking tea, and feeding sparrows.

Chris Stagno joins Evil Genius Designs as a Game Designer while pursuing his Masters of Entertainment Technology at Carnegie Mellon University. In his first year at the ETC, Chris worked on the Get in Line development project during its second semester as a writer and designer.
Prior to his studies at the ETC, Chris obtained his Bachelors of Fine Arts in English from St. Olaf College. Experienced in literature analysis, Chris brings his knowledge of literature to his work as a designer.
During all portions of his life Chris has been an avid gamer, and gives back to the community by serving as a Judge for Magic: The Gathering tournaments.

Having grown up on a healthy diet of Disney and other animated features, Natasha Kelkar always knew that someday she wanted to be a part of a behind the scenes team that used technology to make people awe, wonder and most importantly, smile. Prior to her Masters at the ETC, she completed her Bachelors in computer engineering from Mumbai University.
At the ETC she worked as a programmer and computer engineer on a number of student projects which included Robot Hall of Fame’s star wars exhibit and Get in Line. She has been part of the Get in Line team since the inception.
Before getting involved with Get in line, she did an internship at the Visual Computing labs division of Tata Elxsi, part of the multibillion-dollar Tata Group of Industries, focused on providing world-class, quality Animation (2D & 3D), Special Effects, and Gaming services to customers worldwide.

Robyn Gray is currently a rising junior in Carnegie Mellon University's undergraduate Bachelor of Computer Science and Art program. Thus far her studies are focused on ETA (Electronic Time-based Art) and computer graphics. Although she considers herself more artist than programmer, she enjoys the alternate perspective a computer science background can bring to art.
Robyn worked a little with the Evil Genius team prior in conjunction with their Get In Line work for CMU's Spring Carnival, 2009. She has done UI design and 2d art for a few undergraduate created games, as well as logo design and advertising for CMU's Spring Carnival Committee.
She loves animating, doodling, and writing and hopes to pursue all three wherever she ends up.
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Contact us Office: 412-246-9358 Email: info@evilgeniusdesigns.com |
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